Quick Start Guide
Follow this guide to set up a project for Xamarin.iOS in order to easily implement the Anyline SDK.
License API Migration to Anyline 26 and beyond
Starting with Anyline 26, we changed our point of initialization for the Anyline license in order to streamline our initialization process. Simply put the Anyline license check once globally in your application and then initialize any of the components (ScanView, ScanPlugins, etc.) without the license key parameter.
The Xamarin Bundle
The Xamarin SDK Bundle that you can download from github contains the following parts for you to get started in Xamarin:
Requirements
To use the Anyline SDK for Xamarin.iOS you need:
- Visual Studio 2017
- An iOS device with minimum version 12 (from Anyline 27+)
- An iPhone 5s minimum
- An Apple developer account and your device set up for development.
Apple Developer Account
In order to set up an Apple Developer Account and the device, please follow the Device Provisioning Guide from the Xamarin Documentation.
Developing on a Windows Machine
If you want to develop on a Windows machine, you require a Mac Build Host. For more information, please check out the Windows Installation Guide from the Xamarin Documentation on how to install Xamarin.iOS on Windows.
Setup
In this section we will go through the basic process of creating and configuring a simple Anyline scanning application in Xamarin.iOS. If you are not yet familiar with Xamarin.iOS, follow the Official Xamarin iOS Getting Started Guide to develop an understanding of the fundamentals of iOS application development with Xamarin.
Create a new Xamarin.iOS Project
If you are using Visual Studio, click File > New Project…, select Visual C# > iOS > iPhone and create a new Single View App for iPhone.

Build Host
Make sure your build host is up and running and pair Visual Studio with the build host. If you have any troubles with this step, please refer to the Troubleshooting Guide on the Xamarin Documentation
Generate an Anyline License Key
In order to run the Anyline SDK in your app, you require a license key.
In order to create a license key for your application, you have to identify the bundle identifier
of your Xamarin.iOS app.
License <> Bundle Identifier
Every license is bound to an bundle identifier
. If you change your bundle identifier
, you will require a new license.
This also ensures that your license key cannot be used in any other application.
How to identify the Bundle Identifier
To generate a license key for your application, refer to the bundle identifier
of your Xamarin.iOS project. It is located under Properties > iOS Application > Identifier.

Generate the License
With the bundle identifier
you are now able to Generate a License
Add the Anyline SDK via NuGet
To access the functionality of our SDK, simply right-click on your project, go to manage Nuget packages..
and search for “Anyline”.
Select “Anyline.Xamarin.SDK.iOS” and install the latest available version.
Accept the license agreement.
Extra steps for Xamarin.iOS
In order for Anyline to work correctly on Xamarin.iOS, you have to do one extra step so the Anyline resources get loaded correctly!
In your Visual Studio 2017, on the top bar, go to Tools
-> NuGet Package Manager
-> Package Manager Settings
and change the package management format to Packages.config
.

AnylineResource.bundle
Since Anyline 7, you don’t have to manually update and maintain the AnylineResource.bundle
files in your project anymore. Our NuGet package will take care of that - this is why it’s very importan to change the package management format for your project. You can still find the AnylineResource.bundle
files in the NuGet package folder, though.
Initialize the SDK
Initialize the Anyline SDK in your ViewController, or in another place your preference. The SDK only needs to be initialized once, before the first usage of the scan plugins.
public override void ViewDidLoad()
{
base.ViewDidLoad();
...
// INSERT YOUR LICENSE KEY HERE
string licenseKey = "YOUR_LICENSE_KEY";
// INITIALIZE THE ANYLINE SDK
AnylineXamarinSDK.iOS.AnylineSDK.SetupWithLicenseKey(licenseKey, out NSError licenseError);
}
In the next section, we will implement a use-case with the Anyline ScanView to customize visual parameters and behaviours.